![Running into a problem with triangulation in substance painter. Exported model is NOT triangulated but it triangulates when in Substance Painter. Any advice on what I could try to fix this? : Running into a problem with triangulation in substance painter. Exported model is NOT triangulated but it triangulates when in Substance Painter. Any advice on what I could try to fix this? :](https://preview.redd.it/6fnz69ohvrt91.png?width=640&crop=smart&auto=webp&s=5cd84d1412b4ea518fa2ff5f275fcdeabbf3e815)
Running into a problem with triangulation in substance painter. Exported model is NOT triangulated but it triangulates when in Substance Painter. Any advice on what I could try to fix this? :
![Normal map issues - weird differences between baked map in Substance Painter and Blender (see comments) : r/Substance3D Normal map issues - weird differences between baked map in Substance Painter and Blender (see comments) : r/Substance3D](https://preview.redd.it/normal-map-issues-weird-differences-between-baked-map-in-v0-c12emdcxby6a1.png?width=640&crop=smart&auto=webp&s=e08028b7416fa6d8200339d2416b7f51759bb484)
Normal map issues - weird differences between baked map in Substance Painter and Blender (see comments) : r/Substance3D
![Blender to Substance Painter best practices for baking normal maps? How to get consistent results? : r/3Dmodeling Blender to Substance Painter best practices for baking normal maps? How to get consistent results? : r/3Dmodeling](https://preview.redd.it/zf4ypir5eax71.png?auto=webp&s=4489f231e435bb6026cba54bd5e95592d4a79f23)